Dec 7, 2009 - So when Nintendo announced The Legend of Zelda: Spirit Tracks on DS. Drawing your route via train is nearly identical to your boat controls.
Note: This game is also titled Zelda No Densetsu: Daichi No Kiteki.
Stamp bonusesOnce you get a letter from Niko in Aboda Village, visit him to get a stamp book. Then, find the fifteen various stamp stations in different areas that you can visit on the rail map to get a stamp. Return to Niko after getting the indicated number of stamps to unlock the corresponding reward:
Successfully complete the indicated Take 'Em All On challenge at the southeast corner of Hyrule Castle Town to unlock the corresponding item:
In the Forest Realm, talk to the person at Rabbitland Rescue. Collect the indicated number of rabbits in the Spirit Tracks to unlock the corresponding item:
Take the young Goron to Castle Town. You will eventually be able to talk to him, and he will say he is discouraged by city life. Select 'Cheer up' as a response. Goron will get happier. Then, select the first option in the conversation. Goron will thank you and give you Goron Amber as a reward.
Stamp locationsSearch the indicated locations to find stamps for Niko:
Desert Realm
Fire Realm
Forest Realm Contoh materi presentasi powerpoint.
Ocean Realm
Snow Realm
Find the Air Stones at the indicated location to learn the corresponding song that can be played on the Spirit Flute. Tap an Air Stones to hear the song and see the proper colored notes that should be played on the flute. To memorize the song, take out the Spirit Flute, and play the song as it is appears. You can then refer to the songs from the 'Collection' menu.
Song Of Awakening: It is found at western part of the Forest Sanctuary. Its notes are Light Blue, Red. This song wakes up the Gossip Stones which give clues about treasures and other things.
Song Of Birds: It is found in Papuchia Village during the quest for Carben, the Ocean Sage. Its notes are Dark Blue, Orange, Dark Blue. This song summons birds and affects cuccos, doves, and the birds that carry grapple points for your whip in the southwest region of Papuchia Village and in the Ocean Sanctuary.
Song Of Discovery: It is found in the center of Anouki Village. Its notes are Red, Yellow, Red, Light Blue. This song reveals treasure chests and other hidden objects (for example, at circles of boulders or the base of trees).
Song Of Healing: It is found at the train platform at the start of the Forest Temple, Floor 1. Its notes are Light Green, White, Light Green. This song restores all of your hearts while in a dungeon. To use it again, you must leave the dungeon.
Song Of Light: It is found near Linebeck's grave in the northern area of the Trading Post. Its notes are Dark Blue, Yellow, Red, Light Blue, White. This song makes diamond-shaped crystals glow and give off light. It is required to solve some puzzles.
Zelda will ask Link what he wants to do afterwards immediately prior to getting on the Demon Train for the final battle. Each response will change the ending sequence:
When you reach the final room of the Tower Of Spirits, with the four Phantoms, first send Link to the Safe Zone on the west side of the room. Then, take control of the Torch Phantom, and go to the door leading to the area where the Warp and Normal Phantoms are located. Light the torches, and the door will open. A Phantom Eye will appear next. Enter the area with the Warp and Normal Phantoms. Go to the east side of this area, beside the Normal Phantom, and talk to him. Then, switch to Link. When the Phantom Eye cannot see you and the Warp Phantom is heading to the east side, run in and take control of him. You will now probably be spotted. If you are spotted, run back to the Safe Zone. When the Phantoms stop chasing you, go to the area with the two switches. Since there is sand blocking this area, Zelda cannot go with you. Let the Phantom Eye see you, then run across the sand. Next, warp to the Phantom Eye as Zelda. Step on the switches. The door behind the Normal Phantom will open. Then, take control of the Torch Phantom again. Stand beside the Normal Phantom, and talk to him again. Switch to Link, and when the Phantom Eye cannot see you and the Warp Phantom is moving to the east side of the area, run in and stun him. Do the same to the Normal Phantom, then run into the Safe Zone. Call Zelda, and push the next door open to get the Compass Of Light.